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- #DOCS2 CHOOSE GAMEMAKER HOW TO#
- #DOCS2 CHOOSE GAMEMAKER MANUAL#
- #DOCS2 CHOOSE GAMEMAKER FULL#
- #DOCS2 CHOOSE GAMEMAKER CODE#
#DOCS2 CHOOSE GAMEMAKER MANUAL#
We won't go into too much depth about the tools available here - for that we have the Image Editor section of the manual - but briefly you have: The image editor is a very powerful tool for creating the graphics in your game and is opened by clicking the Edit Image button.
#DOCS2 CHOOSE GAMEMAKER HOW TO#
The other features of the sprite editor we'll discuss at the end of this section, but first we need to explain how to draw a sprite. Note that resource names are limited to using only letters, digits and the underscore symbol "_" in a name of a sprite (and any other resource) all resources must start with a letter, not a number. It's best to give each sprite a descriptive name so that you can identify at a glance whether a particular resource is a sprite or an object or anything else, and many people do this by prefixing or suffixing the resource with the letters " spr" - for example, "spr_Ball". All sprites (and all other resources) must have a name given to them so that you (and GameMaker Studio 2) can identify them easily, although you should note that this name is really just a variable which holds an ID value that "points" to the resource, in this case a sprite. This will create a new sprite and open the sprite editor for you (if the sprite editor does not open, simply double-click on the new resource):Īs you can probably see, the top left of the window has a field for the "Name" of the sprite. When you create a new project from the Start Page, your resource tree will only contain empty folders for the resources you may need, so you need to right-click on the sprite resource folder and then select the option Create.
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You can also create a sprite to be used as a tile set, but we'll explore that option later too.
#DOCS2 CHOOSE GAMEMAKER CODE#
In general a sprite will be associated with an object, but you can draw sprites on their own, either from code or in the room editor Asset Layer (more on this later).
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As explained in the section on Resources, a sprite is an image that can be animated (although it doesn't have to be) and then drawn to the screen. "GML is a lot easier to learn than other programming languages.We'll start this section of the Quick Start Guide by looking at sprites which are generally one of the first things you'll need when making any project in GameMaker Studio 2. It gave me an approachable way to get into game dev and realise my ideas, that I otherwise couldn't have." "Honestly, without GameMaker, I probably wouldn't even have gotten to the hobby stage of game development. The GameMaker community is also vast and there's tons of content in forums and tutorials, which made the learning process a lot less scary." It was my very first coding experience and I'm glad I stuck with it. "Everything I know about programming I learned thanks to GameMaker. "GameMaker basically taught me how to make games." It was the perfect stepping stone for me to go from knowing nothing to feeling like I am an experienced games programmer.”
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“Using GameMaker's in-built tools let me understand the role they play in game development and gave me the foundations I needed to go on to recreate any of them for myself in larger contexts. "GameMaker's systems were easy enough to approach as a novice and are now so second-nature to me that I'm comfortable tackling larger-scale problems that I wouldn't have dreamt of four years ago." With GameMaker, making games is not only simple, but also fun." "It's easy to pick up and start learning.
#DOCS2 CHOOSE GAMEMAKER FULL#
I still like GameMaker today, as a full time developer, just because it has all the tools I need to make the games." "I’m impressed with how well GameMaker scales when you start out - from knowing nothing to getting familiar with it.
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